
Adding DLSS support to a game will probably take a bit more work than simply flipping a switch, but Lin said that Nvidia has “been able to fine tune the integration to work well out of the box for the vast majority of content.” Now that the plugin is available on the Unreal Engine Marketplace, developers making projects in Unreal Engine 4 can “start using DLSS right away,” said Lin. A UE4 marketplace plugin now accessible to all developers makes DLSS even simpler to integrate and will mean more DLSS games - from indies to AAA titles - for users to enjoy.” “We’ve worked closely with developers over the last year to bring DLSS technology to over 20 UE4-based games and creative apps via our DLSS UE4 Github integration. “UE4 integration is a critical step to making a technology pervasive in games,” said Henry Lin, senior product manager at Nvidia, in an interview with Polygon.

That’s one reason why the technology has been limited in its use - it’s available in only 25 or so games at the moment, although the makers of more than a dozen others have announced plans to add DLSS support. Until now, developers have had to work with Nvidia to add DLSS to their games. Last week, Nvidia released a plugin for Epic’s Unreal Engine 4 that will enable developers to implement the chipmaker’s Deep Learning Super Sampling (DLSS) technology in their games much more easily than before.

Nvidia and Epic Games have taken what could prove to be an important step in the long road to bringing ray-traced video game graphics to the masses.
